Jul 04, 2005, 04:18 PM // 16:18 | #21 |
Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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My Mesmer/Ranger is an awesome soloist, so yes, I imagine an Elementalist/Ranger will be even better. The key here is the pet, for me at any rate. I got jack in Beast Mastery, but that little warthog is my meatshield that groups the enemy up real nice and tight when I use my bow. Imagine a nice tight group with Firestorm? I'd say you could solo well.
On that note, though, I've only tried the Stalker, Moa Bird and Wathog as pets. The cats and birds both run past a target that is charging you and then run back to get them, leaving you vulnerable. I've found that the pig just takes the shortest route. Hope that helps. |
Jul 04, 2005, 05:15 PM // 17:15 | #22 |
Wilds Pathfinder
Join Date: May 2005
Location: Chico, CA, USA
Guild: Dragon Fang
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Personally I solo with my R/N and I always have my pet when I solo. Plus raising all the little meat sheilds to charge in then putrid exploding them.... it's lost of fun
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Jul 05, 2005, 02:42 PM // 14:42 | #23 |
Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Pets are useless unless you plan on leveling beast mastery. Don't waste the skill tab in pve; get a rez signet instead. Don't go minion master in pve, because you'll need the constant boost from soul reaping to upkeep minions. If you want pure damage, get a skillset like...
Quick Shot Dual Shot Favorable Winds Read the Wind/ Kindle Arrows (depending on if you level wilderness survival or not) Tiger's Fury/Serpent's Quickness (to spam quick shot) Conjure Element Hunter's Shot Rez Signet or skill of choice |
Jul 05, 2005, 05:15 PM // 17:15 | #24 |
Ascalonian Squire
Join Date: Jul 2005
Location: Hungary, Duna??jv??ros
Guild: Horde Of Zombies [HoZ]
Profession: Mo/E
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for me:
power shot penetrating shot kindle arrows troll unguent charm animal comfort animal storm chaser signet of capture and hafta admit, I'm a proud pet owner lol |
Jul 05, 2005, 05:41 PM // 17:41 | #25 |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Brethren of Arms
Profession: Mo/W
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Heres the thing about pets. You don't need any attribute points in Beast Mastery to have one. In addition, attribute points in Beast Mastery don't give your pet more health or defense. So, since the main use for a pet is as a meatshield, having attribute points in Beast Mastery is kind of a waste unless you really want to have your pet be good. However, as it costs a skill slot to bring one along, it's really up to you. They can be useful, but then again, so can another skill. In addition, if you're going into a really hard area, they might die, and comfort is another skill slot. I personally never bring comfort, I just can't see myself having two skills just to have a moderately effective meatshield. However, they can be useful so it's really a matter of choice.
As for the other attributes, I'd make sure you have expertise as your primary focus. Secondary focus would most likely be marksmanship. Tertiary would be Wilderness Survival and your element, or maybe just your element if you feel you can go without Wilderness Survival, but only do that if you're positive you will be able to survive without it. As for skills, it really depends on what element you choose. Each element has it's benefits, and it's really up to you to play with each of them and find out what you like. My advice is to wait until late in the game where each element can be played pretty well and then decide. Until then, the game isn't really hard enough to require a well thought-out build, so you can just play around. Once you are significantly far in the game, you can try out each element one by one, adventuring for long enough with each one to get your refunds back. I personally love my R/E, and it can be a really successful profession if you put some thought into it. |
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